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Neck Breakout

A webcam-controlled brick breaker where leaning your head slides the paddle.

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About Neck Breakout

Neck Breakout is a brick breaker in which leaning your head slides the paddle. You get three lives to clear a wall of 60 bricks arranged in 6 rows of 10, and each cleared wall advances you to a faster level. A centred head keeps the paddle centred, which sounds obvious but is the whole reason the game feels playable: your paddle position maps to your head position, so there is no button to hold and no direction to release.

The physics are tuned specifically around that mapping. The ball serves at 760 units per second and gains 50 per level up to a 1120 ceiling, while the paddle follows your head at a blend rate of 11 — fast enough to feel responsive, smoothed enough that tracker jitter does not make the paddle twitch. The paddle is 150 units wide, and where the ball lands on it controls the rebound angle up to 60 degrees off vertical, so the paddle is an aiming tool rather than just a wall.

There is a 1.1-second pause before each serve, which exists purely to let you recentre your head after losing a ball.

How to play

  • Lean your head left or right — the paddle slides that way; centred head, centred paddle
  • Arrow Left/Right or A/D — keyboard control at 430 units per second
  • Three lives; clear all 60 bricks to advance a level
  • Ball speed rises 50 units per level, from 760 up to a maximum of 1120
  • The contact point on the paddle sets the rebound angle, up to 60 degrees

Tips & tricks

  • Steer with the paddle edges. Hitting the ball off-centre angles it up to 60 degrees, which is how you reach the bricks stranded in the corners instead of grinding out the middle columns.
  • Open a channel up one side. Breaking a vertical gap at the left or right edge lets the ball loop above the wall and clear rows from behind — worth the lost life it sometimes costs on level one.
  • Use the 1.1-second serve delay. That pause exists so you can return your head to neutral; players who spend it leaning are already off-position when the ball launches.
  • Play the ball's landing spot, not the ball. Because the paddle smooths toward your head rather than snapping, you need to be moving toward the intercept point before the ball commits to it.
  • By level four the ball is near its 1120 cap and full-width sweeps stop working. Stay near the centre and make short corrections — the paddle covers a lot of ground for a small head movement.

Frequently asked questions

Is Neck Breakout free to play?
Yes, it is free in the browser with no download or account required.
Can I play without a webcam?
Yes. Arrow keys or A and D slide the paddle, and the whole game is playable on the keyboard.
How many lives and bricks are there?
Three lives, and each level is a wall of 60 bricks in 6 rows of 10.
Does the game get harder?
Yes. Each cleared level adds 50 units to the ball's speed, from a 760 start up to a 1120 maximum.
Is my webcam footage stored?
No. Tracking runs locally in your browser and no video is uploaded.

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