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Neck Cubes
An original multi-level isometric pyramid puzzle with four diagonal head-flick hops.
All gamesAbout Neck Cubes
Neck Cubes is an original isometric pyramid puzzle across three levels — First Light, Echo Terrace and Sentinel Summit — where you hop diagonally across a stepped pyramid, changing the colour of every cube you land on. It is not a port of anything; the level patterns were designed here.
The twist that makes it work with head control is that the four head flicks map to the four isometric diagonals rather than to up, down, left and right on screen. That sounds like it should be confusing, and for the first thirty seconds it is — but it means every one of your four inputs moves you to a genuinely different cube, whereas a straight compass mapping would waste two of them on directions the pyramid does not have. Flicking up moves you up-left on screen, right moves up-right, and so on, and the game shows the glyphs for all four while you play.
Each level introduces a new pattern rather than just adding cubes: First Light teaches the mapping, Echo Terrace adds cubes that cycle rather than lock, and Sentinel Summit combines both. Levels are short, so the whole set takes a few minutes.
How to play
- Head flick up, right, down or left — hop to the corresponding isometric diagonal
- Arrow keys or WASD — the same four diagonal hops
- Land on every cube to change its colour and complete the level
- Hopping off the edge of the pyramid costs you
- Three levels, each introducing a different pattern
Tips & tricks
- Trust the glyphs, not the screen. The game shows which flick maps to which diagonal — read those for the first level rather than trying to translate the isometric view in your head.
- Work down and out. Starting at the top and spiralling outward keeps you away from the edges while you still have most cubes to visit.
- The edge is the only real hazard. Count your remaining cubes on a row before hopping toward the rim, since there is no way to cancel a hop mid-air.
- On Echo Terrace, plan for cubes that cycle rather than lock. Landing on one twice undoes your work, so the route matters more than it did on the first level.
- There is no timer. Pause between hops, recentre your head, and make each flick deliberate — the puzzle is spatial, not fast.
- If you keep hopping the wrong way, turn your chair square to the screen. The diagonal mapping assumes your neutral head position faces the monitor directly, and sitting at an angle skews all four inputs consistently.
Frequently asked questions
- How many levels are there?
- Three: First Light, Echo Terrace, and Sentinel Summit, each introducing a different pattern.
- Why does up move me diagonally?
- The four flicks map to the pyramid's four isometric diagonals rather than to screen directions, so that every input moves you to a real neighbouring cube.
- Is Neck Cubes free?
- Yes, free in the browser with no download.
- Can I play it on a keyboard?
- Yes. Arrow keys and WASD perform the same four diagonal hops.
- Is my camera video uploaded?
- No. Face tracking runs locally on your device.