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Neck Marble
Tilt a luminous marble through three floating obstacle courses with gentle two-axis head movement.
All gamesAbout Neck Marble
Neck Marble is a tilt-maze against the clock across three hand-built courses — Prism Causeway, Switchback Garden and Aurora Ascent — which teach braking before corners, threading a long S-bend, and managing momentum on a climb, in that order. Tilting your head in two axes tilts the whole board and the marble rolls accordingly.
This is the only game here that uses continuous two-axis head input for physics, and it is by some distance the most demanding one. The marble accelerates at 940 units per second squared up to a 390 cap, with a rolling drag of 1.45 that rises to 4.8 when you return your head to neutral — so centring your head is an active brake, not just an absence of input. Falling into a hole costs you 0.72 seconds of reset, and walls bounce you back at 52 percent of your impact speed, which is enough to matter on a fast approach.
Your best time is stored per device in local storage. Because it is timed rather than endless, the courses reward learning a line and then executing it, which is a different pleasure from the reflex games.
How to play
- Tilt your head in any direction — the board tilts and the marble rolls that way
- Return your head to neutral — heavy drag brakes the marble
- Arrow keys or WASD — the same two-axis tilt
- Reach the goal on each of the three courses; falling in a hole costs 0.72 seconds
- Your best time is saved locally on your device
Tips & tricks
- Neutral is your brake. Drag more than triples when your head is centred, so the fastest way to slow down before a corner is to stop tilting entirely rather than to tilt back.
- Brake before the corner, not in it. This is exactly what the first course is built to teach, and the same line works on the other two.
- Do not fight the walls. A bounce returns 52 percent of your speed, so a marble ricocheting down a corridor is faster than it looks and much harder to stop.
- On the S-bend, take the inside line slowly rather than the outside line fast. The 0.72-second hole penalty costs more than the time any aggressive line saves.
- Small tilts, held. The marble accelerates continuously while you tilt, so a gentle sustained lean builds more controllable speed than a sharp one you have to correct.
- Learn the course before you race it. Your best time is only saved once, so a slow first lap spent finding the line costs nothing and is the fastest route to a good time overall.
Frequently asked questions
- How many courses are there?
- Three: Prism Causeway, Switchback Garden, and Aurora Ascent, each built around a different skill.
- Is Neck Marble free?
- Yes, free in your browser with no download.
- How do I slow the marble down?
- Return your head to neutral. Drag rises from 1.45 to 4.8 when you are centred, so centring is an active brake.
- Can I play it on the keyboard?
- Yes. Arrow keys or WASD tilt the board the same way.
- Is my best time uploaded anywhere?
- No, it is stored only in your browser's local storage on this device.