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Neck Ski

A webcam-controlled downhill slalom skiing game with gentle left/right head carving.

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About Neck Ski

Neck Ski is a downhill slalom where carving left and right with your head steers the skier through a shrinking corridor of trees and gates. It is an endless runner with a difficulty curve that never plateaus: the slope starts at 280 units per second and accelerates by 4.5 every second toward a 520 ceiling, while the gap between obstacle rows shrinks from 270 down to 195 and the corridor itself narrows from 175 units of half-width to 132.

Three separate pressures tightening at once is unusual for a game this simple, and it is intentional. Head steering has a natural comfortable amplitude — most players settle into a range and stay there — so a game that only got faster would just become a reflex test. By narrowing the corridor as well, the game gradually asks for more precision from the same physical movement, which is a more interesting kind of difficulty than raw speed.

The skier is 17 units across against 19-unit trees, and a gate row appears every fourth row as a scoring checkpoint. Steering blends toward your head position at a rate of 12 with 0.86 damping when you return to neutral, so the carve feels weighted rather than instant.

How to play

  • Lean or turn your head left or right — the skier carves that way
  • Arrow Left/Right or A/D — keyboard steering at 340 units per second
  • Return your head to neutral to straighten out; the skier damps back rather than snapping
  • Pass through gates, which appear every fourth obstacle row, to score
  • Hitting a tree ends the run

Tips & tricks

  • Carve early and hold. Steering blends toward your head position rather than jumping to it, so a lean you start late will not have taken full effect by the time you reach the gap.
  • Ride the centre of the corridor. It narrows continuously from 175 to 132 units of half-width, so a line that was safe thirty seconds ago will clip a tree later in the same run.
  • Take the gates on the straightest line available. They come every fourth row, so you can see them coming — drifting toward the gate's side of the corridor two rows early costs nothing.
  • Do not over-lean. The full steering range maps to a modest head movement, and an exaggerated carve leaves you correcting back across the corridor with less time to do it.
  • The 0.86 neutral damping means straightening out is slower than turning. Plan your recovery from a hard carve one row before you need to be straight.

Frequently asked questions

Is Neck Ski free to play?
Yes, it is free and runs in the browser with no download.
Can I play without a camera?
Yes. Arrow Left/Right or A and D steer the skier just as well.
Does the run ever end on its own?
No, it is endless — it ends when you hit a tree. The slope keeps accelerating toward a 520-unit-per-second cap.
What makes it get harder?
Three things at once: the slope speeds up, the rows of obstacles get closer together, and the corridor between them narrows.
Is my webcam video uploaded?
No. All tracking happens locally in your browser.

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