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Neck Ski
A webcam-controlled downhill slalom skiing game with gentle left/right head carving.
All gamesAbout Neck Ski
Neck Ski is a downhill slalom where carving left and right with your head steers the skier through a shrinking corridor of trees and gates. It is an endless runner with a difficulty curve that never plateaus: the slope starts at 280 units per second and accelerates by 4.5 every second toward a 520 ceiling, while the gap between obstacle rows shrinks from 270 down to 195 and the corridor itself narrows from 175 units of half-width to 132.
Three separate pressures tightening at once is unusual for a game this simple, and it is intentional. Head steering has a natural comfortable amplitude — most players settle into a range and stay there — so a game that only got faster would just become a reflex test. By narrowing the corridor as well, the game gradually asks for more precision from the same physical movement, which is a more interesting kind of difficulty than raw speed.
The skier is 17 units across against 19-unit trees, and a gate row appears every fourth row as a scoring checkpoint. Steering blends toward your head position at a rate of 12 with 0.86 damping when you return to neutral, so the carve feels weighted rather than instant.
How to play
- Lean or turn your head left or right — the skier carves that way
- Arrow Left/Right or A/D — keyboard steering at 340 units per second
- Return your head to neutral to straighten out; the skier damps back rather than snapping
- Pass through gates, which appear every fourth obstacle row, to score
- Hitting a tree ends the run
Tips & tricks
- Carve early and hold. Steering blends toward your head position rather than jumping to it, so a lean you start late will not have taken full effect by the time you reach the gap.
- Ride the centre of the corridor. It narrows continuously from 175 to 132 units of half-width, so a line that was safe thirty seconds ago will clip a tree later in the same run.
- Take the gates on the straightest line available. They come every fourth row, so you can see them coming — drifting toward the gate's side of the corridor two rows early costs nothing.
- Do not over-lean. The full steering range maps to a modest head movement, and an exaggerated carve leaves you correcting back across the corridor with less time to do it.
- The 0.86 neutral damping means straightening out is slower than turning. Plan your recovery from a hard carve one row before you need to be straight.
Frequently asked questions
- Is Neck Ski free to play?
- Yes, it is free and runs in the browser with no download.
- Can I play without a camera?
- Yes. Arrow Left/Right or A and D steer the skier just as well.
- Does the run ever end on its own?
- No, it is endless — it ends when you hit a tree. The slope keeps accelerating toward a 520-unit-per-second cap.
- What makes it get harder?
- Three things at once: the slope speeds up, the rows of obstacles get closer together, and the corridor between them narrows.
- Is my webcam video uploaded?
- No. All tracking happens locally in your browser.